Published on October 20th, 2012 | by Ben Gray


Review: Worms Revolution

Review: Worms Revolution Ben Gray

Summary: Ben's review of the latest instalment to the Worms franchise, Revolution. He's not a fan


Worms is a game of patience. Spending many turns navigating your units across the arena, narrowly avoiding deadly drops and cautiously avoiding hazards usually results in a series of clumsy moves which sees your squad annihilated and the match restarted; a feat time consuming and repetitive for those getting to grips. However, on the opposite side of the spectrum, victory in the game feels awfully satisfying and makes those five retries seems worthwhile. It seems that with many matches in Worms, you have to lose in order to know where you’ve gone wrong, and to get a feel for the terrain and upon doing so, winning is relatively straightforward. It’s having the willpower to carry on – a feeling I fought many times during my experience with the latest instalment, Revolution, and it’s quite the test.

Worms Revolution

It’s worth saying from the start that Worms Revolution is certainly not evolutionary – there’s no reinvention of the franchise taking place, but refining on the foundations of the franchise that have stayed relatively identical since the beginning, as there isn’t a great deal to be evolved (arguably, Angry Birds has shown that there is room for innovation though, as shown with its Space iteration). Apart from physics objects and classes – albeit relatively simple – there isn’t a great deal new here, and for new players to the franchise, that shouldn’t be an issue. For the hardcore Worms crowd, that’s probably not enough. The massive amount of content on offer in Revolution, combined with the little tweaks, should mean that this is the pinnacle of Worms, and ideally the last game in the franchise before Team 17 move on. Is that going to happen? No. Being the first Worms game I’ve properly sat down with, the game’s opening didn’t provide me with the best impression. Humour is extremely overused; every line of narration tries to cram as much cheese as possible and very little of it administered any reaction from me. Am I lacking a sense of humour or is it just poorly written? Both appear to play a part, although the sheer excess of one liners seems like a desperate attempt at wit. The game’s opening tutorials are incredibly slow going, completely disregarding the opening level that you play the first time you boot the game up and treats the player like they know nothing – it takes an age to work your way through all eight, hoping they would provide me with some tactical insight, but only provided me with the obvious, leaving the rest to the imagination, and if you’re going to pick this up, do a couple of the tutorial levels and then just get on with it – they’re a complete waste of your time.

Worms Revolution

Revolution undoubtedly offers a generous amount of content to the players, from a wealth of varying arenas across several different environments, with support for multiplayer. Some arenas are oddly forged; enemy AI occasionally get confused about their positioning and spend turn upon turn fidgeting on the spot before passing, but otherwise there’s plenty of opportunity in the level design with the new physics objects taken into account, positioned almost too opportunistically for players to spring traps on their foes. Bottles of water placed above groups of enemies, easily dislodged with a simple bazooka shot, a worm balancing on a destructible shell a shot away from its inevitable doom – even narrator Matt Berry gives the game away at the start of each match by specifically pinpointing each of these opportunities. Can’t they just leave us to discover inventive ways of disposing of the enemy ourselves? The attitude of this game seems awfully casual, hindering those looking for some serious challenge. As mentioned earlier, your enjoyment of Worms will be based on your patience. I have leeway for patience, but when you have to sit through the same, ten-minute plus, slow going match three times in a row in order to get it right with next to no reward for doing so, many players will just give up and move onto something that is not such a drag. Whilst there are many different ways to dispose of the enemy, you always feel like the odds are against you; the AI always know the ridiculous angle and power of the throw that will land a grenade from the other side of the map right next to your worm, whilst you will spend many, many turns trying to do the same. This is another reason why the tutorials are close to useless; they do not focus on the more complex elements of the game, and instead spends ages treating you like an idiot telling you things you already know, you expecting them to move on to better topics, and that never happening.

Worms Revolution

The differing Worm classes pit speed vs. power; scouts are much quicker at traversing the battlefield but are very weak, whilst heavies are much slower. You can mix things up and create units based on your preferred classes, but I still found myself sticking to the routine All Soldier Unit, which I outfitted with detective hats and deathly gravestones. One of the niggling issues I had with gameplay itself was aiming; both movement and aiming of projectile weapons are controlled using the left stick, which is quite frustrating when trying to precisely aim whilst your worm is balancing on the edge of a cliff – one move to the right and he’s dead. It wouldn’t be such a problem if the game wasn’t assembled on little frustrations such as this, culminating into a total loss of patience. Perhaps it is because I am not the fan of strategy games, but even most strategy games don’t become this irritating so quickly. Worms Revolution is bound to satisfy the Worms crowd provided they can handle the casual, hold-your-hand approach, but admittedly my experience with the game was far from fun. There’s plenty of content there to fulfil the price tag, but ultimately games are meant to be enjoyed, and Revolution was far from an enjoyable experience. Definitely try before you buy.

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