Published on April 23rd, 2012 | by Daniel


Review: Trials Evolution

Review: Trials Evolution Daniel

Summary: Daniel takes a look at the Trials Evolution on XBLA


User Rating: 0 (0 votes)
Trials Evolution. The sequel to one of the most frustrating, universally loved and hated games on Xbox Live Arcade, Trials HD. Developer RedLynx has listened to your screams and cries of anguish, and has made Trials Evolution, a game that still makes you scream and cry with anguish, it just makes you scream and cry less so. Trials Evolution is largely unchanged from the elements that made Trials HD the great game that it is- the physics are still the same and the tracks are still made from the same in-game editor the payers can get their strained and scarred hands on. The main change in Trials Evolution is the difficulty curve, and subsequently the overall difficulty level. Trials HD’s difficulty curve proved too tough for a lot of players, so for Trials Evolution RedLynx has implemented tutorials that introduce you to different techniques you will need to put into practice if you are to have any hope of completing the tracks to follow. This not only helps people master the techniques in a noob-friendly training track, but it also allows players to carry these techniques with them onto the exploding tracks of death that are coming up. Another thing that helps the novice players keep their sanity is the inclusion of an unlock system. To access the harder tracks in the game, you will need to prove your worth on the easier tracks by earning medals. Once you have done this, you can then subject yourself to the torment and torture of the harder difficulties.

There are other changes though too, with customisation being included to both bikes and personnel, allowing players to dress their rider up to look like a pilot and ride around on a neon pink bike. Just me? Trials Evolution also takes place outside the dark warehouse that Trials HD was housed in, allowing for a lot more inventive track layouts, including homages to LIMBO and ‘Splosion Man. All of the above changes are for the better. The customisation gives the game a personalised feel, while the more gradual difficulty curve means players can get more out of the game. However, the overall difficulty is easier than the previous Trials HD, meaning self-proclaimed Trials experts like myself may be a little disappointed at how easily they finished Inferno 3. Maybe it’s the age difference, but Inferno 3 didn’t make me weep like a small child like the original Inferno did. The new camera that has been implemented can also frustrate at times, often making it look like you will end up somewhere where you won’t, or visa versa. Eventually, though, you’ll get used to the moving camera and be on your merry way to exploding your rider into a thousand pieces.

Aside from the standard tracks, there are also tournaments and new skill games to test your metal and, new to the series; multiplayer. The first thing I noticed, is that finding players could be a bit of a slow process. Once into a game however, multiplayer becomes a lot of fun and a very welcome distraction from the trials and tribulations (excuse the pun) of the single player tracks. After all this if you still need stuff to do within Trials Evolution, you could always get on to Track Central and either download someone else’s hand-crafted masterpiece, or try your hand and making your own.

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