Toy Soldiers: Cold..." /> Review: Toy Soldiers: Cold War – Nave360


Published on August 15th, 2011 | by Nave360 Staff


Review: Toy Soldiers: Cold War

Review: Toy Soldiers: Cold War Nave360 Staff
Replay Value

Summary: Charlie and Daniel take a look at Toy Soldiers: Cold War, is it any good? read the review to find out!


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Toy Soldiers: Cold War is a toybox defence/shooter game in which you take control of a vast and incredibly varied table-top army in an attempt to thwart an opposing vast and incredibly varied tabletop army. Which, in context, would probably be a fellow 8 year old boy putting on his best Soviet accent whilst wiping snot down his sleeve as he pilots an Attack Helo. Toy Soldiers: Cold War is everything the original XBLA hit was, and more, like any good sequel should be. But the one thing above everything that stood out to me that differentiates Cold War from the original Toy Soldiers is how much cooler it all seems. Toy Soldiers: Cold War is like the bigger, better, more badass cousin of the more historical, classic-looking and feeling Toy Soldiers. Toy Soldiers: Cold War features a lot more guitar riffs. A lot more explosions. And a lot more shooter elements that further fuse the game’s two genres into an awesome, ass-kicking hybrid. To begin with, Toy Soldiers does what every sequel should do and that’s introduce new modes. Cold War features a Campaign and Versus modes much like the original but then adds two new modes. One is the more traditional tower defence mode called Survival. On the most basic level in Survival mode you’re challenged with building, managing and playing as a army of toys, much like the rest of the game. This in itself is fun and even on this basic level the game still gets fast and frenetic with waves upon waves of enemies assaulting your placements while you scurry around the battlefield with the cursor scanning all your various placements to see if they’re in need of an upgrade or a repair while also trying to take control of other placements to further impose your will on the opposition. Sound frantic? It is, although it’s a great formula, and one that really works. However, there are two more difficulties in this mode that aim to further test your resolve- Lockdown (where build sites must be purchased) and Hardcore (where you are allowed no turret repairs and no replacement vehicles) which, when chosen, greatly increase the challenge and the increases the pace of the already rapid gameplay.Minigames, the other new mode, is pretty self-explanatory. There are six minigames ranging from shooting down flies to threading a rocket through various revolving targets and they’re all fun yet addictive. What is it with minigames being addicting?! These aren’t an integral part of the game but are a very welcome distraction and will provide extra longevity within the game for those wanting to take their friend’s off the top of the leaderboards. Going back to the aforementioned Campaign mode in Cold War- it’s all the same great gameplay as Survival mode, just with a story backing it up. There’s no real need to pay attention to the story, it’s not a narrative epic, and it’s not trying to be, but the Campaign does throw up some epic boss fights, especially during the final level during your last-ditch defence of the Whitehouse. Finally, Versus mode is fun, yet stalemates can be reached when it comes to offense/defense and it can them become very frustrating or in fact boring. As well as new modes, Toy Soldiers: Cold War adds a few new gameplay features (all incredibly welcomed). Noticeably there’s Barrages which work similar to killstreaks and allow you to call them in to even the tide of battle. There’s the usual host of killstreaks that you may expect from Call of Duty such as an AC-130, a bombing run and an artillery strike alongside the more unsual Commando which drops a character onto the field that bares a striking resemblance to John Rambo himself. Sprinting around the battlefield like a human tank spraying bullets and launching rockets at will, accompanied by an awesome guitar riff, the Commando really is a fun and unstoppable Barrage that is really helpful during those bleak moments when all hope is lost. The second new gameplay feature that stands out is the rewind feature that’s been implemented. No longer does failing a wave mean starting the level over. Much like how rewind features have been introduced into racing games over the last few years, only instead of correcting a bad corner, Wavelist Rewind allows you to begin the wave over, hopefully better prepared the oncoming onslaught. Other features include destructible environments, a co-op mode where you can play Campaign and Survival with a buddy and new vehicles and challenges for you to chase and strive for while blasting your way through the game. The only thing that I didn’t enjoy while playing through Toy Soldiers: Cold War was the fact that during some particularly hectic times on-screen, the framerate did drop slightly and while playing Versus with fellow Nave360 writer Charlie, we did experience some lag. Despite those minor issues though, Toy Soldiers: Cold War is a truly fantastic game and is sure to be a hit with both shooter fans and tower defence fans alike. A game that sits proudly amongst the other great games in the 2011 Summer of Arcade line-up and one that rounds off this year’s Summer of Arcade in explosive style. With the new gameplay elements such as Barrages and Wavelist Rewind accompanying the host of modes playable in Cold War, it’s also a game that provides great value for money, even if all you want to do is blow stuff up to the backing of a killer guitar riff.


When I played the trial of the first game of Toy Soldiers, I can honestly say I did not get the general idea of the game, so when I got to play it’s sequel, I didn’t think I would enjoy it at all. But I can honestly say, I did really enjoy it, so maybe I should go back and try the first one. The game has a bit of everything: Some really cool and enjoyable minigames, a great campaign, a survival mode and multiplayer. There are six mini-games to play, and the most fun one would have to be the one where you use an AC-130. My least favorite is Thread-A-Needle because it’s quite tricky to get a high score in it… well it was for me. There’s enough missions in the campaign to last you the entire day if you had nothing better to do, and you can even replay the missions at a higher difficulty once you’ve completed the missions once. The Versus mode is fun for a while. I played it with Dan, but we both noticed that there was a bit of lag, and even occured in the Single Player campaign, the frame rate dropped for some reason… Also, when you play Versus, there will be a lot of moments where you or your opponant will want to quit because you are at a stalemate. Both myself and Dan suffered this. Finally, even if you play on the lowest difficulty on Survival, don’t expect it to be a breeze, because it gets incredibly hard around round 6, so you could just miss the achievement to complete 9 rounds. I think they could have added a few more maps in Survival and Versus, but I suppose they crammed so much into this game that you can excuse it a bit. Cold War has definitly given me a reason to go back and play the first one. I’m sure that if I had played the first, this sequel may be even better.

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Nave360 Staff

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