Published on April 24th, 2012 | by Charlie


Review: The Walking Dead: The Game – Episode 1

Review: The Walking Dead: The Game – Episode 1 Charlie

Summary: Charlie takes a look at the 1st episode of The Walking Dead: The Game


User Rating: 0 (0 votes)
Let’s be honest here; Back to the Future was good, but there was something missing. Jurassic Park had it’s ups and downs, and didn’t live up to expectations. How on earth could Telltale try and boost their score? With “The Walking Dead” of course. And did they succeed? Well, for me, yes they did. But it really depends on the person and how big of a fan you are. Are you too into the television series to play a game based on the comic books, or are you willing to give the proper side to the franchise a chance? Personally, I know nothing of the comic book series; however I have watched all current episodes of the televised series, so this game interested me. Fortunately, you don’t need to know anything about the comic book series to enjoy this game, because it starts at the beginning of everything. You play a man named Lee, a teacher at a university. Found guilty for murder, you find yourself being driven in a police car, but as your journey progresses, you know something is not up when many police vehicles fly past you and strange reports are being broadcast on the radio. It’s not long before the driver hits a person (if you know what I mean by “person) and the car rolls down a hill, knocking you out. You wake up in the wrecked car, only to see the driver has been dragged out and killed. After you take his keys, he comes to life and tries to brutally kill you. Soon, you stumble upon a little girl named Clementine, who was previously being looked after by a babysitter after her parents left town, but never made it back home. Lee decides to take her into his hands, and now it’s your duty to try and protect her, whatever the cost. Of course… it’s never that simple is it? Along the way you mean a whole bunch of characters, to which there will be many conflicts between you, them, or two other people against each other. One part of the gameplay is dialogue, where a lot of the time you are forced to choose a side which will change how your story plays out throughout the game (yes, it’s one of “those” games like Mass Effect, but a lot more simple). However, you get put on the spot, as most of the time you have a time limit to make your choice, which is a very clever move for Telltale to do, since you will be put under a lot of pressure in many areas, so preparing you through dialogue is perfect practice. One thing I must tell you is that, much like Telltales previous works, this is a point-and-click game, but ‘unlike’ Telltales previous games, they seem to have found a franchise where the point-and-click like gameplay actually works. You can play in two different ways, with prompts off or on. If you’re looking for a challenge, where you have to find things on your own, then turn off the prompts. Having them on allows you to find the way to open a door, or pick up a weapon, or even tell you how a character reacted to your decision. The second part of the gameplay is where you’re exploring a small environment, where you might need to find supplies, find your way around a walker infested area or just to explore (if that’s what you want). Some parts of the game require you to find supplies that affect the games story, whilst others are just small little things that may not, but I suppose they may help in order to earn trust in a character. The third part is, of course, walker killing, where they may get too close to you or you get too close to them. A lot of the time, you’re forced to quickly search the environment for a way to kill the walker coming at you; preferably items within a short range. There are times you may start to panic, as you’re forced to rapidly press a key as fast as you can, or wrestle with the camera just to try and point at something that would be hard for the character to get. What I love about the game is that it combines the gameplay for both Back to the Future and Jurassic Park, and then adds it’s own gameplay where your choices actually matter to the story. What’s great is that, by the looks of my version of the “next time” trailer, is that the choices that unfolded before me in episode one will impact my story in episode 2 in a very big way. Whether or not they will actually happen is yet to be discovered. The game is not without it’s faults. The graphics are set out to look like a comic book, and quite frankly, it suits the game very well. Something that’s slightly off is how the graphics aren’t quite that smooth, even when playing on high settings (for PC that is). It’s not a massive downside, but you’ll certainly notice it. The game also suffers from awkward sound, where a lot of the time, the background noise of a voice clip sounds a bit rigid, as if the sound had bounced off the walls and made a thud whilst recording. The frame rate can also tend to drop from time to time, but you’ll get used to it. Whilst some are memorable, a few characters stand out in terms of not being interesting enough. There are a few characters, however, that you will recognize from both the comics and the television series (mostly the comics) that will make you smile. And of course, there will always be a character you’ll love to hate, so look out for him/her. This game is in no way perfect, but it slides very neatly into the franchise. Taking the criticism of their previous games, Telltale have learned from their mistakes and have actually made a game worth playing. Depending on how deep you delve into the games back story of characters, this episode might take you around 2 hours to complete; a little short, and it could be shorter depending on if you speed run it, but due to it’s multiple choice, you might just end up replaying the episode just to see how events would have turned out if you did “this” instead of “that”.  

Tags: , , , , , , , , ,

About the Author

Some say I should be a video game journalist, others say a video game designer. Shame you can't be both.

Back to Top ↑
  • Gamesaid

    We support Gamesaid