Published on June 22nd, 2011 | by Gabriel


Review: The Legend of Zelda: Ocarina of Time 3D

Review: The Legend of Zelda: Ocarina of Time 3D Gabriel

Summary: Gabriel takes a look at The Legend of Zelda: Ocarina of Time 3D, is it any good? read the review to find out!


User Rating: 5 (1 votes)
Thirteen years ago, the original Ocarina of Time was released for the Nintendo 64. It was universally hailed as one of the best games of all time. Now, Nintendo has taken upon themselves to bring back this classic and improve on it, so that they may present it to a new audience while still being loyal to the original’s vision and its many fans. Do they succeed? How do you improve upon something that was already considered perfect by many? Nintendo knew this and decided to not change  the basic building blocks of the game. The experience is the same one you got with the 64 version, although much more refined, with a new addition here and there. The story remains the same: You’re Link, a young elf from Kokiri Forest, and you must save the world from Ganondorf with the help of Princess Zelda. The upgrades to the 3DS version of the game are apparent in the graphics and some gameplay aspects. Graphically, the game has received a major upgrade. Location-wise, it’s the same. Locations, characters, temples have all been kept the same. However, everything from textures, character models, and animations have been entirely recreated to take advantage of the 3DS’s power. What you get here is a faithful rendition of the original designs that is much more pleasing to the eyes. Also, the 3D effect is one of the best on the 3DS to date. It doesn’t really add anything to the game other than a bit of dept, but it’s very well done. It’s subtle enough so that you’ll notice it’s there while not being an annoyance to your eyes, unlike the 3D in other games. Gameplay-wise, a few things have been added to streamline the experience and make it a more enjoyable one. First up is the touch screen. Everything, from your map to your equipment has been relegated to the lower screen, eliminating the need to continuously pause the game to change items like in the original. This also frees up the upper screen, which gives it more room to show off the great graphics. Another addition is gyroscope aiming, which is way more useful than you’d think. The movement feels incredibly precise and once you get used to it, this will be your go-to method of aiming instead of the circle pad. The only downside is that it messes up the 3D effect since you have to move the 3DS around. There are also a few other new additions, which should be very welcomed, especially by people who have already played and beaten Ocarina of Time. Nintendo has also included the Master Quest version of the game, which takes enemies and dungeons and changes them, while also upping the difficulty. This version has also been mirrored, meaning everything that you once saw on the left side of the screen is now on the right. Although a simple aesthetic change, it goes a long way to making Master Quest feel different from the normal version. There is also a Boss Gauntlet mode. Bosses are added to this mode once they are defeated in the main quest and once you beat them all, you get the option of beating them sequentially. These modes add replay value to a game that is already pretty long and jam-packed with content.

The final addition comes in the form of Sheikah Stones. It works the same as the “Super Guide” Nintendo has used in recent releases, like Donkey Kong Country Returns, meaning it’s entirely optional. Instead of the game playing itself like in DK, the Sheikah Stones show you hint movies to help you figure out what to do next, how to solve a puzzle or how to defeat an enemy. It’s a nice addition, especially for new and younger players who may get stuck while playing the game. So did Nintendo succeed? The most certainly did. They took a classic, regarded as perfect by many, and improved on it in substantial ways, providing a very enjoyable experience to both fans and newcomers. They have allowed us to experience a masterpiece in the best way possible. Good job, Nintendo.

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