Review: Tales from Space: Mutant Blobs Attack – Nave360

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Published on February 29th, 2012 | by Gabriel

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Review: Tales from Space: Mutant Blobs Attack

Review: Tales from Space: Mutant Blobs Attack Gabriel
Visuals
Gameplay
Replay Value

Summary: Gabriel takes a look at Tales from Space: Mutant Blobs Attack, is it any good? read the review to find out!

4.5


User Rating: 0 (0 votes)

Tales from Space: Mutant Blobs Attack is by far the most fun I’ve had with my PlayStation Vita since I got my hands on it. Also, it’s the cheapest Vita game available right now, which my wallet was thankful for, especially after my Vita+games+memory card purchase. But what about Mutant Blobs Attack make it so special?

In Mutant Blobs Attack, you control an alien blob whose sole purpose is to take revenge on humanity for experimenting on his kind by eating everything in his path. And I do mean everything. What starts off as eating simple things like cans and screws quickly evolves to humans and buildings, in the end leading to a very satisfying ending. Imagine a 2D Katamari with some platforming thrown into the mix, and you’ve got Mutant Blobs Attack. You’ll make your way through several different environments, like a college, a military base, the moon etc, eating everything in your way, which in turn makes you bigger and allows you to continue eating bigger things.

It all starts simple enough, with some light platforming complemented by a whole lot of gobbling up almost everything in sight. But instead of staying the same throughout its 20+ levels, the game gradually introduces new ways to navigate the environment, like giving you the ability to propel yourself like a rocket, or magnetize yourself, so as to be able to pull and push yourself from metallic structures, giving each level a fresh new feel. MBA hooks you in with it’s gameplay and before things get stale, changes it up. There’s always something new to see around the corner. The game also makes use of the Vita’s touch functionality, and does this rather well. Some puzzles will require that you move certain objects or platforms around to help the blob move on. Later in the game, these touch puzzles get harder but they never feel unresponsive. The tilt functionality is also used, and this is the one area where the game falters. The tilt itself is rather responsive and moves just as fast as you’d expect it to, but levels involving a maze with holes become annoying, since it seems that every hole has a magnet pulling you in, causing you to continuously die, even if there was a decent amount of space between your blob and the hole. But other than these stages, the tilt works perfectly.

All of this great gameplay is backed up by some solid, charming visuals and a very good sense of humor. Everything seems very sharp and colorful, and the guys over at DrinkBox have a good sense of humor, which you’ll notice as you make your way though the levels. You’ll witness several billboards filled with funny puns, hilarious references to internet memes, and some shout-outs to other indie game developers, such as Capy Games, Superbrothers, and Broken Rules, all of which amount to create a very funny and enjoyable experience.

This is the kind of game the Vita needs. While the handheld is capable of producing console0like experiences, in the end it’s still a handheld, one that would benefit itself from having games that can actually be played on the go or on your commute to work. With its cheap price point and short but fun levels, Mutant Blobs Attack takes the Vita’s strenghts and uses them to their full potential.

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