Published on September 30th, 2011 | by Gabriel0
Review: Star Fox 64 3D
Summary: Gabriel takes a look at Star Fox 64 3D, is it any good? read the review to find out!
Continuing the trend of re-releasing Nintendo 64 titles on Nintendo’s new handheld, the 3DS, comes Star Fox 64 3D, a remake of the highly regarded Star Fox 64. Its been quite a while since this game came out (14 years to be exact). Does this 3D iteration do a good job of adding something new for players to mess around with while still preserving what made the original so endearing? Yes it does.
Star Fox 64 3D is a shooter (also loosely a flight simulator) that puts you in the shoes of Fox McCloud, commander of the Star Fox team, which is made up by Peppy Hare, Falco Lombardi and Slippy Toad (who is still as annoying as ever). You take on the mission of making your way through the Lylat system to find the evil Andross and defeat him before it’s too late. The simple tale is enough to set the stage for the many stages available, where you’ll shoot down enemy after enemy and face off against many interesting bosses. If you remember the original, it’s just as fun, and in some regards, even better.
Control-wise, the game controls perfectly. You have two options: go with the slightly changed 3DS controls or keep a setup similar to the one on the 64. Also, with the 3DS comes the added ability to control the Arwing using the gyroscope. It works very well in conjunction with the circle pad, but be warned that if you choose this option, you’ll have to turn off the 3D effects since moving around so much will cause the screen to become a blurry mess. So it’s either 3D on, gyroscope off or gyroscope on, 3D off. Sadly, you can’t have both at the same time (unless you’re willing to move your whole body at the same time that you move the gyroscope, so as to keep your field of vision in the 3DS’s sweet spot…yeah, I don’t think so.) Since we mentioned the 3D, lets get it out of the way: it’s fantastic. It adds a great amount of depth which greatly benefits the game, making it easier to tell how far incoming enemies or obstacles are. Also, the graphics have been completely redone, foregoing the blockiness of the past release. Everything has been given a surprising amount of extra details and added particle effects, and the characters themselves look really detailed. All in all, a pretty impressive visual package.
Gameplay-wise, the game is the same, featuring an overworld made up of many branching paths, which vary depending on which route you take in each level. Nonetheless, there is a minor difference in this version. Unlike the original title, which forced you down a path depending on how you tackled the last mission, the 3DS version adds the ability to choose the planet you want to go to next, instead of being forced down a path. This is great, as it makes it easier to see all of the planets in subsequent playthroughs.
If you don’t know what I mean by that last sentence, it must be because you never played the original. That’s okay, I’ll explain. You see, although the over-world features many different planets, every play-through of the game takes you through only 7 of those worlds, changing depending on which path you take. On one side, this makes for a very short experience, as each play-through takes about 45min-1hr. Although that might sound bad, it’s beneficial to the structure of the game, promoting multiple play-throughs so as to see all the planets, and being short enough to keep the adventure from becoming stale.
If this game has only one failing, it’s its competitive mode. Don’t get me wrong, it’s great fun to fight against 4 other players in different arenas, but the game is only limited to CPU or download play, meaning that all 4 players have to be in the same place to play together (at least only 1 cartridge is needed, the other 3 players aren’t required to have the game). There’s no online mode, which seems like a wasted opportunity, since nowadays it’s easier to play with a group of friends online than in your couch. Even with this omission, the multiplayer is plenty of fun, which adds power-ups to the already frenetic air combat.
Star Fox 64 3D manages what Ocarina of Time accomplished earlier this summer: perfect an old classic without doing away with what made it good in the first place. It’s a worthy addition to your 3DS game’s library, even if you’ve already played the original.