Published on November 6th, 2011 | by Charlie


Review: Sonic Generations (PC)

Review: Sonic Generations (PC) Charlie

Summary: Charlie takes a look at Sonic Generations (PC), is it any good? read the review to find out!


User Rating: 4.8 (1 votes)
If you’re one of those people who look at a score, maybe catch the first sentence and then leave the review, you might want to stick around, as just because the game got a 7 doesn’t mean it’s a bad game. In fact, Sonic Generations is a flawed, but great game. This year, it’s Sonic’s 20th anniversary, so when we first saw him in 1991, he was just born (wait, he was fighting monsters as a baby?). And what better way for Team Sonic and Sega to celebrate than to create a game that combines some of Sonic’s greatest adventures into one game. Thus Sonic Generations was born. The story goes that classic Sonic get’s sucked into a black hole when a weird time creature appears out of no where. Many years later, the future Sonic is celebrating his birthday with his friends, such as Tails, Knuckles, Amy, Cream, and all the rest. All of a sudden, the same time creature appears out of no where, and sucks all of Sonic’s friends into portals that tend to look like the areas that Sonic’s friends came from. Sonic tries to stop the creature, but get’s knocked unconscious. He soon wakes up in a white limbo of some kind, where he finds an area that looks familiar to him… Green Hill Zone, but it’s all colourless. Once he completes the course, the colour returns, and so does Tails, who was originally just standing there like a statue. It’s up to the two Sonic’s to travel through all the zones, return colour back to them and find a way to stop the time creature, before the world suddenly rips apart. Unfortunately, the ending is rather a let down because it just sound’s like a kids story (even though the game essentially was made for kids). The story doesn’t make much sense, and even in the parts that it does, it’s just predictable. I think if Team Sonic really wanted to give Sonic a fantastic birthday, they could have given the game an explosive ending that may one day lead into another Sonic game perhaps. There is one thing I must mention, because it seriously matters. The PC version of the game is essentially just a port of the Xbox 360 version. Devil’s Details (the people who ported the game to PC) just couldn’t be bothered to go: “We support the PC. Let’s give it unique controls and not try to confuse the hell out of a player”, but no. They decided to go “Let’s just put the Xbox 360 version on the PC and let them figure out how to play the game”. At first when playing the game, I didn’t realize it was an Xbox 360 port until none of the usual buttons for a PC game worked. Before you start the game, you can choose to go straight to the game, or set up the “outside options” (That’s what I call them). Outside options are essentially the options you set up before you play the game, because such options do not exist in the actual game. It’s there that you can look at what keyboard controls are set to the buttons of a controller, or you could set up your own controls, or you can ever plug in an Xbox 360 controller that’s PC compatible (recommended). If you don’t have a PC controller, I’d strongly suggest you create your own keys, because the ones Devil’s Details configured are just pathetic. The controls I would recommend:
  • Left thumb stick directions should use the WASD keys.
  • The X, Y and B buttons should use the left, up and right buttons, placed as they would be on the controller.
  • And for A (Jump), I’d go with the Space Bar.
  • Backspace should be the “Back” button and Return should be the “Start” button.
  • The Left and Right Bumper’s should be num pad 4 and 6.
  • Left trigger and Right trigger should be num pad 7 and 8.
  • The right thumb stick tends to have no use…
Now is that so hard for Devil’s Details to implement into the game? Now that I have the rant over the controls over and done with, shall we move onto the gameplay? The way the game works is that you need to complete the three colourless zones ahead of you. Once you have done that, you are to complete challenges from the three zones you just completed, which once you have done that, you are to find three keys scattered across the map, which will unlock the boss gate… what a roller coaster. Each level is based off a previous Sonic game, for example Green Hill Zone is originally from the first Sonic the Hedgehog, Speed Highway is originally from Sonic Adventure, Seaside Hill is from Sonic Heroes and so on. Each level has a 2.5D look in the same style as Sonic the Hedgehog 4 (as poorly made as that was), and each level also comes with a level that combines both 2.5D and 3D elements, styled like Sonic Adventure, the 2006 Sonic the Hedgehog etc. What’s great about these levels is that they’ve been remodeled with care, and Team Sonic didn’t want to just take a classic level, rip it to pieces and create a totally new version of this. While each level is not exactly like it’s predecessor, they come real close to matching the proper thing. The aim of each level is the same as every other Sonic game, which is to beat the level in the quickest time possible, whilst trying to get as many rings as possible. The better you do, the better your rank will be; it’s that simple. But then is it? The game comes with a few bugs that myself and a few of my friends have encountered. When you travel at such as high speed (maybe faster than you’re supposed to go), the the frame rate will drop and the game will suddenly lag for some unknown reason. Sometimes the game may even end up crashing after this, and sometimes the game just goes back to normal. It tends to happen in some of the more earlier levels, but for all I know it happens in the other levels too. Another bug you may encounter also happens when you may be traveling at a high speed, where you’ll just suddenly fall through the ground to your death, and then when you go back to the same spot, you don’t fall. While these bugs may occur, fortunately they don’t happen often, so you won’t be put off playing the game too much. Once you complete a level, you’ll earn points that act like money. You can go to the vendor to the far left where you can unlock skills, which can help you when you progress through a level, such as an extra life once you reach zero lives, or a power up where rings don’t disappear for 10 seconds once you’ve dropped them, or a free speed boost and so on. A speed boost is a skill you can use on the 3D version of a level, and it allows you to travel at super high speeds through the use of your speed meter. The more you use your speed boost, the more the speed meter drains, and to fill it up again, you need to either defeat enemies, collect rings, or travel through rainbow rings in order to do movements while flying through the air. All these abilities can come in handy, but I cant help the fact that you barely even notice half of them when you equip them. Each skill comes with it’s own set number of slot points. In a skill set, you are allowed a maximum of 5 skills which can, in total, add up to 100. I think that for some of the epic skills you can buy, this is merely a fair trade. As mentioned, once you have completed three zones, you unlock challenges which can be found all around the map. These challenges vary from collecting a certain amount of rings and reaching the end target, or to beat your doppelganger in a race to the end of the level, or to finish a level in the quickest time possible with the help of classic item boxes, such as the speed shoes, invincibility, shields and all the others you may think of. With each challenge you finish, a bell will appear. Once the bell has been rung, you have twenty seconds to catch a note before it disappears. You don’t have to catch the notes, but if you do, they unlock a collectable item that can be found in your collectable room which is located at the far left of the map. And before you ask, yes the chaos emeralds are in this game, but I won’t say in what way they appear. The fun doesn’t stop there, as you can access an “Online Mode” that allows you to play any level you’ve unlocked and try to get the highest score/time on the global leaderboards, or you can participate in a 30-Second trial, where you have to see how far you can get in a level with just 30 seconds on the clock (a really great way to have some friendly competition with your friends). All in all, while Sonic Generations has it’s flaws, it’s rather an addicting game. It’s a decent enough tribute to the twenty years of Sonic we have all enjoyed and hated, but Team Sonic could have done slightly better. If only Team Sonic would make more of an effort with their PC Sonic games, or in fact stop making them. I’d recommend you play a console version of this game, or use a PC controller if you do happen to buy the Steam version.  

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About the Author

Some say I should be a video game journalist, others say a video game designer. Shame you can't be both.

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