Richard Lemarchand, designer for the Uncharted series, has left Naughty Dog after 8 years for the University of Southern California teaching interactive media.
Lemarchand had this to say “I think the simplest answer is that it seems like a natural transition point.”“I was involved with the development of the Uncharted series not quite from the beginning, but almost… and even though the Uncharted series isn’t intended to be viewed as a trilogy, maybe there’s something about the number three that felt… there is a certain amount of completeness for me.”“For about ten years now, I’ve wanted to make a different kind of game, alongside my professional practice,” says Lemarchand. “I’ve always really loved working on the kinds of blockbuster AAA games that I’ve had the opportunity to work on, and I think I’ve been exceptionally lucky — it’s partly by luck and a little bit of judgment I’ve gotten to work on big games that are also, I think, real exemplars in terms of craft, and hopefully, ultimately, with some transcendent aspects to them.”
Lemarchand will be moving away from blockbuster titles, hoping to work on something “experimental” and “avant-garde” since he “wanted to try to make a game in that sphere for the best part of a decade, now.” With that in mind while teaching, he will also be working on experiential games as part of a research project.
We wish him luck with his future endeavors and entrust Naughty Dog to continue the legacies he has helped build.