Published on October 30th, 2010 | by Charlie


Review: Saw II: Flesh and Blood

Release Date: October 19 (US), October 22 (EU) Genre(s): Third-Person Survival Horror Publisher(s): Konami Developer: Zombie Studios

Rating: 18+, M (Mature)


So with the film series going out with a bang in 3D, Konami releases it’s second game in the franchise, despite disappointing sales with the first game. In the first game, people criticized it over the lame story, awful combat mechanics, and it felt repetitive. In the second game, they’ve somewhat fixed some of those issues. The first Saw game told the story of David Tapp, and his quest to find the truth about… something (I like the Saw films, but they ain’t half confusing). There was two endings to choose from, and whichever ending you chose, David dies due to either killing himself or being placed in a mental asylum (he is believed to have died after that too. To make things easier, the second game follows the ending where David kills himself). Saw II: Flesh and Blood follows David’s son, Michael. He tries to find out the truth behind his father’s death, which eventually leads him to Jigsaw. He too is trapped in a dangerous environment and if he wants to find the truth, he has to make his way through the environment, solving puzzles and defeating enemies that Michael’s father had put away.

Take that, fatty!

The people who would really understand the story would be hardcore fans of the franchise. Jigsaw always seems to talk in riddles, and even though your character “might” understand them, you might not. Just like in the first game too, there are two endings, but depending what happens at the end depends on what you did at the beginning, if that made any sense. Let’s just face it, like the first game, the second game doesn’t make sense. End of. The game is short, but if you want to get both endings and both ending achievements, you’ll have to play the game two times, doubling game time. So the first game had terrible combat, as it was just repetitive and nothing worked properly at times. In this game, the combat is a little different, where just as an enemy is about to strike you, you press a button and enter a fight sequence where you are either attacking by pressing a certain button, or avoiding them by pressing a button at the right time. This makes combat a little easier, and strangely, combat doesn’t happen as often as it used to. The second game see’s the return of some puzzles and traps from the first, such as rigged doors where if you don’t press the right buttons in a short period of time, you either get impaled or shot in the head with a shot gun. Some other returned traps includes collapsing floors and ceilings. Also, just like the first game, when you’re trying to solve certain puzzles/mini games, the system changes each time, so if you are under the pressure and are just about to complete a puzzle but die, you can’t do the same thing the next time you try the puzzle again, as everything will have changed slightly, which makes the game all the while harder, so it’s good that Konami still wants to give you a challenge.

Barrels + Fire + Chains = ?

Again, like the first game, Saw II has the “Flashback” feature, where you can replay any level you have otherwise completed. The feature helps a lot when obtaining achievements and collectables. There are 102 collectables to find consisting of case files, audio tapes, puzzle pieces and jigsaw dolls. As there would be, each act consists of a particular person who you need to save, and once you come to that person, there are puzzles you need to complete. Strangely, some are easy to complete, but there are still that challenge when you are put under the pressure. And that’s all there really is to the game to be honest. The story is very hard to understand, but the gore is great, as it would be. It does feel like Saw II is just the first game, but slightly improve, but not much. It definitely deserves it’s place in the Saw franchise, and tries to fit nicely in the universe, but only just. I can’t see a sequel happening due to poor sales figures, and would shock me if there was a third. I would like to see a third, but that just won’t happen. Due to the shortness of the game, I wouldn’t really buy this, unless you were a hardcore Saw fan. I would give it a rent, as it doesn’t have a lasting appeal.

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Some say I should be a video game journalist, others say a video game designer. Shame you can't be both.

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