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Published on May 23rd, 2011 | by Gabriel

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Review: Might and Magic: Clash of Heroes HD (XBLA)

Review: Might and Magic: Clash of Heroes HD (XBLA) Gabriel
Gameplay
Graphics
Enjoyability

Summary: Gabriel takes a look at Might and Magic: Clash of Heroes HD , is it any good? read the review to find out!

4.3


User Rating: 0 (0 votes)
Might and Magic: Clash of Heroes is the latest title to receive an HD upgrade. Originally a DS title, it was highly regarded by critics and customers alike and it seems Capybara Games wanted more people to try out their game. In comes Clash of Heroes HD, a puzzle, strategy and RPG hybrid, similar in design to another popular game, Puzzle Quest. Nonetheless, instead of being a copy of Puzzle Quest, Clash of Heroes takes known mechanics and gives them its own unique spin. This is seen everywhere from the battle system, the way you move around towns, the way you interact with NPC’s and the story.

Story wise, the game starts out a bit weak, with a predictable plot about 5 young adults coming together to fend off evil. If you recognize the name “Might and Magic”, it’s because this game is set in that universe but it’s still a standalone story, so there’s no need to have prior knowledge. Even though the story starts out predictable, as you go along it gets much better and you begin feeling a connection to the various characters and actually wondering how it’ll all end. And what a lengthy journey it is. Add the main story plus the side missions and this game could take you upwards of 25 hours to complete. For $15, I’d say that’s mighty worth it.

Now let’s talk about the meat of the game: the combat system. Clash of Heroes takes a unique approach to the tried and true match-3 gameplay mechanic. The battlefield is cut by the middle: the enemies occupy the upper half of the screen and your forces occupy the lower half. Behind each force, there is a colored line, which is what you and your enemy must hit to harm each other. It’s a turn based system. Each time it’s your turn, you have various options. You can align 3 troops of the same color vertically to activate them for combat or align them horizontally to form a defensive wall. When you do this, a number and a meter appear over the activated troops, indicating how many turns must pass before they attack. As the turns pass, the meter continuously rises, making the troops stronger with each passing turn.

These are your 2 basic strategies, attack and defend, but as the game goes along, it gets more intricate and complicated. You’re also given the option of synchronizing units (groups of 3) of the same color to have them attack at the same time, which gives you a damage bonus. You can also fuse units by setting up 3 more behind the original 3 charging up for attack. In addition to the normal units, you also get elite and champion units, which take up more grid space, need bigger numbers of troops to activate and take longer to charge and attack. But when they do, they devastate the enemy.

This system really works, keeping the mechanics simple enough that you can learn them all fairly quickly but still complex enough that they make you think about every single move you make, so as to make the best use of your troops, especially on boss battles.

On top of this, the game sports some amazing hand-drawn characters and environments that sport a lot of detail and some very smooth animations. They overflow with charm and originality. Now, i’f you played the DS version of this game, you might be wondering what has been added to convince you to buy it again. Well, those upgrades are the following:

  • The complete game has been redone, leaving the pixilated sprites behind in favor of some much more pleasing hand-drawn characters.
  • You can play with up to 4  players, both locally and online.
  • The game is divided into 5 chapters and give you the option to go back to them to complete side missions and other stuff.
  • Other new things have been added like new spells, new artifacts and new abilities for your characters.

Even though this is a great game, I have 2 griped with it, just 2. One is the frequent loading. It’s everywhere and sometimes it can be bothersome. The other is something that accompanies most puzzle games, and that’s luck. Even though battles require a good amount of strategy, sometimes it all seems to boil down to luck. And it usually seems like the enemy is much luckier than you, almost always getting the exact troops they need when calling with reinforcements, while the same thing rarely happens for the player. But other than that, this is a great game, especially if you’re a fan of puzzle/strategy/RPG games. With a lengthy campaign and a multiplayer component, there’s something here for everyone. For $15, you can’t go wrong with Might and Magic: Clash of Heroes HD.

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