Published on October 26th, 2010 | by Charlie


Review: Medal of Honor

Release Date: October 12 (US), October 15 (EU) Genre(s): First-Person Shooter Publisher(s): EA Games Developer: Danger Close, ES Digital Illusions Format: Retail Rating: 18+, M (Mature)


Medal of Honor has recieved attention all over the word from both hardcore gamers, softcore gamers, and non-gamers. The main reason was due to the Taliban in the multiplayer, which was only right to remove the name as it disrepects those serving for our countries and those who have sadly had their lives lost. But let’s not go into that. If you didn’t know, the game is actually set right after the aftermath of the 9/11. Neptune, a group of “United States Naval Special Warfare Development Group”, set off to meet Tariq, an Afghan informant. The group, consisting of Mother, Preacher, Voodoo and the character you play with this squad, Rabbit, are ambushed, despite the fact Tariq telling them it was safe to enter. They find out it was actually a set-up, when they are attacked by Chechen men, and that Tariq has actually been taken hostage. Once the squad regroup, after being seperated after the ambush, they eventually find Tariq, who tells them that the Taliban and Al-Qaeda have a massive force of men ready to fight in Shai-i-kot. (Which in reality, became the Battle of Shai-i-Kot) The story could have been better, as its difficult to understand at first, and most people have to read up to find out what the heck they just played. The campaign is extremely short, lasting about 5-6 hours on the two easiest difficulties and 7-8 hours on Hard. Normally, we always say that depending on what difficulty you play the game, depends on the game time, but this was just too short. Not to mention, half the time, you had no idea where to shoot, as you might experience in one or two of the missions.

The gameplay was certainly trying to be as good as Modern Warfare 2’s, but was just short of that “Wow-factor”. The controls are almost the same of most shooters, with a few minor differences. It is considered a good thing that the controls are nearly the same as other first person shooter games, as those are the controls most people are used to. One thing I find interesting that has been implemented is the Tier 1 mode feature, which are certain challenges you can try and achieve though levels you played in the Single Player. You can’t do this for every mission, I can remember one mission that can’t be played in Tier 1 because its too simple of a mission. When you play Tier 1 and as you try to complete certain challenges, you need to be careful not to die. If you do, then the challenge is over. You only successfully get onto the leaderboards when you complete a mission, so it really adds that challenge into the game. Medal of Honor is also an 18+/M game, but what’s interesting is that, for those who are a little young to play the game, or those who just don’t like the gore, it can all be turned off, so if you don’t like seeing all the blood and mess, then just simply turn it off in the menu’s. It’s nice to know that EA have thought of those people.

Next, we move onto the Multiplayer. When the beta came around, everybody agreed on the fact that it was just Battlefield: Bad Company 2 mixed with Modern Warfare 2. Since then, that seems to have all changed. First off, the things I will praise is the idea of customisation. As you gain levels in the classes you play as, you unlock more weapons and you can eventually customise your own class. But only slightly. What really bugs me ( and the majority of the problems are in “Team Assault”) about the multiplayer (and trust me, there is a tonne) is the fact that you play as 1 of 3 UI’s, depending on your team, so everybody is basically running about looking like each other. Also, comparing the multiplayers to most games, it’s not as fun as you would have hoped. As soon as you enter the game, or indeed spawn, no doubt you’ll be killed just like that. This is due to the fact that nobody is ever a team player, and everybody just seems to run about, not caring who in their team dies. It’s basically every man for themself. Another problem with the game is the fact that there are way too many sniping spots, and I seem to notice that the ones killing me were snipers, which really annoyed me. Of course, there are days where you manage to do good in multiplayer, but that’s a rare feeling. Along side all of that, the multiplayer doesn’t seem to welcome new players (yes, the game it’s new itself, but for those just starting, whereas everybody is just level 10 in their classes just makes things harder.) As level 1 in all classes, you get very basic weapons, but if you are a high level, you get weapons that are just too good for the game, so low levels are left struggling to reach a high level. I couldn’t help noticing too that a lot of the multiplayer maps look too alike. Some of the maps, infact, are nothing like the levels in the singleplayer, which I can’t tell if it is a good thing or not. There are around 3 extra modes to try out, but im afraid if you want a verdict on that, you’ll have to try them out for yourselves, but they are indeed interesting mode types. Your opinions on multiplayer may be different to mine, but thats expected. The modern day Medal of Honor gets off to a good start. With an interesting, but extremely short single player, and a average multiplayer, it doesn’t grab the same audience Modern Warfare did, but even so, I can see that EA could turn the series into something greater in the future.

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About the Author

Some say I should be a video game journalist, others say a video game designer. Shame you can't be both.

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