Reviews

Published on January 7th, 2012 | by Charlie

0

Review: Q.U.B.E

Review: Q.U.B.E Charlie
Gameplay
Graphics
Value

Summary: Charlie takes a look at Q.U.B.E, is it any good? read the review to find out!

4


User Rating: 0 (0 votes)
Q.U.B.E (Quick Understanding of Block Extrusion) is the very first game from Toxic Games, a developer that was created back in 2009. And now it’s the year 2012. I know right? Q.U.B.E doesn’t really have a story in there. You’re just somebody who has woken up in some sort of room made of white blocks, and you find strange gloves on your hands. From that, you set off through some courses where you use various coloured blocks around the area to reach the next area. Sounds like a similar concept to another game, doesn’t it? It sounds so similar that I’m starting to say “Now You’re Thinking with Blocks”. Unfortunately, if you’re a massive Portal fan, don’t expect there to be some sort of back story like there was in Portal 1, because there isn’t. Although I suppose the ending could be made into something for a sequel, but what that could be will still be a mystery to you and I. Should have there been a story? Maybe, but to be honest, it was still a great game even without it. The way the game works is that you need to find ways to use coloured blocks in the environment to either reach the next area or to guide an object of some form to its destination. Each colour of blocks have their own uniqueness to them. Red blocks are set out in one straight line, where you can expand it outwards for up to three blocks. Yellow is a set of three blocks that expand outwards depending on where it is activated from. Blue is a single block that acts as a bouncy panel, and green will spawn a block that falls to the ground. Other blocks include purple (or maybe it’s a bright pink), light blocks and glass blocks. All that I just mentioned may sound confusing, which I will admit, to explain the mechanics of a block is awkward to write. Using these blocks can either be really easy, or really difficult depending on how the room is structured. To activate a block and bring it forward, you use your left mouse button, and to push it back, you use the right mouse button. Sometimes I got confused between the two, which was rather strange that I would forget which is which at times. The game is sort of like Portal in some cases because you think way too hard, when actually it’s a simple solution. What I was surprised to find out was that the game uses Unreal as the engine. Unreal can be great for it’s graphics, and that still applies for this game. Now although the majority of graphics are just white blocks, the way the engine shows off the coloured blocks, and even the white blocks themselves can be rather intriguing to see. Throughout the game, there are seven sectors. What’s great about each sector is that they add something new each time, for example in one sector, you may be bouncing off walls and jumping on blocks in the light, and then in another sector, you might be doing it in pitch black, with only light up blocks to help you on your way. Whilst I thoroughly enjoyed the game, there are a few problems the game has. The first problem is the length of the game, because I managed to complete the game in the same amount of time as Portal 1 (about 3-4 hours). Looking at the forums, no doubt many other people completed it in 1-3 hours. I would understand the shortness of the game if the price was around £4, but £10? Not to mention when the discount is over, the price increases to £12. Personally, I think Toxic Games might have to do some free DLC or something along those lines for others who might feel a little short changed… but then who am I to tell somebody how to run a business? If the game had around 10-12 sectors in it, maybe the price might be more forgivable. Another problem with the game is the achievements. I know a lot of you don’t like them, but I do personally. The achievements in this game are bugged, where you probably won’t unlock about 5 of them, even though I’m pretty sure you should unlock them all (apart from one secret achievement) in the complete playthrough of the game. If you’re an achievement hunter, you might feel a little confused, but here’s hoping Toxic are looking for a fix. Also sometimes there is screen tearing, but it’s nothing too massive. Difficulty of the game can be rather awkward too, because one moment a sector might be extremely hard, and then next, a puzzle may be absolutely easy. Perhaps Toxic were just trying to add some variety into the game? I’m glad I came across this game, because despite it’s shortness, it definitely gave my brain a great workout. There were some puzzles that had me figuring them out for up to half an hour. If you think Portal was hard, wait until you get a load of Q.U.B.E. I look forward to seeing where Toxic goes next with this game, or indeed some of their next work. It’s good to see more developers creating some rather fascinating games. I also think this game would sell well if it was ported to the Xbox 360 and PS3… here’s hoping Toxic are also working on that too!

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About the Author

Some say I should be a video game journalist, others say a video game designer. Shame you can't be both.



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