Published on November 27th, 2012 | by Cryss


Japanese Game’s Industry Is Pushing Back

Despite being synonymous with the games industry, Japans prevalence has faded in recent years as western developers take the limelight. EDGE translated an interview with Yoshihisa Hashimoto, technical director at Square Enix, discussing how they plan to keep producing triple A titles in the future. “From my perspective, I think Square Enix exists because of the high end, I would like for more lavishly made games to still be around. For example, I think 20 or so years from now, we’ll still have 2D card games, and casual puzzle games. The demand won’t go away, so neither will the games. In the same way, the demand for triple-A games won’t disappear either, though I feel we’ll have to work hard to ensure their survival.” He noted that Square Enix’s next-gen Luminous Studio engine is a sign of self-reliance, as others adopt externally produced tools which force compromise. He later praised the efforts of Kojima Productions, whose use of the Fox Engine with Metal Gear Solid: Ground Zeroes ‘is inspiring’. “I believe Japan is capable of producing interesting games, but looking at the influence, we are being pushed around by western games without a doubt, recently, it feels like the Japanese game industry hasn’t lost, and is gradually pushing back,” he said. “For us not to lose, we really have to exert ourselves… But, I feel encouraged.”

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