Published on June 12th, 2011 | by Gabriel


Review: inFAMOUS 2

Review: inFAMOUS 2 Gabriel

Summary: Gabriel takes a look at inFAMOUS 2, is it any good? read the review to find out!


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A couple of years ago, inFAMOUS came out for the PS3. Although it had its faults, it was still highly regarded among critics and players alike. Now, inFAMOUS 2 is out for the PS3 and it sets out to fix all the problems found in the first game while massively improving it at the same time. Does it achieve its goal? It does, oh it does. inFAMOUS 2 is a much better game than its predecessor and in more ways than one. Lets start out by talking about the story. Now, it is highly recommended that you play inFAMOUS 1 first. The sequel picks up exactly where the 1st one left off and it expects you to know what happened before. And that’s not a bad thing, inFAMOUS 1 is a great game and it’s currently free as part of Sony’s Welcome Back program, so go try it out. After the events in the 1st game, Cole is getting ready to face The Beast. The problem is that The Beast arrives when Cole least expects it and he gets his butt kicked. Now, Cole has fled to New Marais to find Dr. Wolf and get more powerful before The Beast strikes again. The whole game is a race against time, with Cole and his friends trying to get ready as fast as possible, as this horrid threat makes its way to New Marais.

The story is driven by Cole and his relationships with the people around him. Everything that happens is directly tied into the way Cole chooses to act, bringing in the morality system from the first game. This is my only complaint with the game, and it is that to me the morality system is too “black and white”. There are no gray areas. You are either really good and become a hero or really bad and become the villain to the people of New Marais. In my opinion, it would’ve been nice to see Sucker Punch try to insert more gray situations, making the decisions harder to make. As it is, if you’re going for a good play-through, you know exactly which choices to make, same if you’re going for an evil play-through. Nonetheless, what is there still works and maybe, here and there, you’ll think a bit about the choices in front of you. Gameplay wise, the game plays almost identical to the 1st one, with many refinements. When starting the game, you retain many of Cole’s powers, like gliding, rail grinding, grenades, powers which you had to unlock in the 1st one. The combat in this game has been greatly overhauled. Now, every one of the basic abilities you posses have different versions of themselves. For example, take the basic bolt. While playing through the game, you gain experience points. You can use these to unlock the different abilities. So while you might start off with a basic bolt, you are able to unlock a stronger bolt that divides into 3 bolts before hitting the enemy. And this is the same for every other ability. Each of them has various versions, making your arsenal much bigger than the one at your disposal in the 1st game, especially since halfway through the game you’re able to get a second power to accompany your electric ones. Also, you now have improved melee capabilities thanks to Cole’s new weapon, the Amp. You use this for melee combat, allowing you to dispatch enemies close to you with the various finishers. One of the many things this game does superbly is making you feel powerful. Cole feels like a real superhero, a force to be reckoned with. Now, this doesn’t mean the game is easy. The game still provides a healthy challenge, forcing you to really think about what is the best way to take out a group of enemies.

Visually, the game is also a step up from its predecessor. Everything looks much more detailed and polished and the addition of cutscenes gives the game a more cinematic feel. New Marais is an amazing locale, much more varied than Empire City ever was. Every section of New Marais feels different from the last, making it more fun to explore each area. The sound design is also great, including the voice acting. Everyone does a great job with their character, especially Zeke. Cole’s new voice actor is great, don’t get me wrong, but I must admit I miss the voice from the 1st game. To me that one was perfect, so I don’t think it should’ve been changed. But that’s just me. Probably the biggest problem with the 1st game was that it was a little repetitive since it lacked variety in its various side missions. inFAMOUS 2 fixes this in 2 ways. One, the side missions in this game are far more varied, from blowing up boats, freeing civilians, to running across the rooftops as an overcharged version of yourself, electrocuting everything in sight. Also, there are constant mini activities peppered throughout the map, activities than change your Karmic alignment. For example you might see a Shard bomb. You can either disarm it and save the people around it or ignore it and let it explode. Another one is saving people getting mugged. There are a couple of these throughout the whole game, providing you with a constant stream of XP and a slight distraction from the main storyline. The second way it combats repetitiveness is with the UGC, User Generated Content. inFAMOUS 2 allows players to create their own missions and upload them to the game. So while you’re playing, you usually get white mission markers, representing story missions and yellow mission markers, representing side missions. The green mission markers are the ones from the UGC, which you may tackle whenever you like. This extends the life of the game greatly, and I suspect that soon, we will start to see extremely clever missions that rival even those created for the game by Sucker Punch.

Adding to its re-playability is the aforementioned Karmic system. Choosing one side locks out some oposite side missions and powers, so to see everything the game has to offer it must be beaten at least twice, especially of you wish to experience both endings. So does inFAMOUS 2 deliver? Yes. It’s a great sequel, superior to the 1st in many ways. Fans of the first game will surely love it and newcomers should give themselves a chance to try it out. With a great sense of progression, many interesting powers and a campaign that must be beaten twice to fully see everything and that takes around 15-20 hours to complete, this game sets itself up there with the best open world experiences available. Go check it out, you won’t regret it.

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  • Charlie Murray

    Just read the review (didnt want to read it until i’d finished the first). Looks like I am going to have a fun time playing the game ;D

    Great review.

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