Published on June 10th, 2011 | by Charlie


Review: Hunted: The Demon’s Forge

Review: Hunted: The Demon’s Forge Charlie

Summary: Charlie takes a look at Hunted: The Demon’s Forge, is it any good? read the review to find out!


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The day this game came out, I had a little bit of sympathy, as there were barely any reviews for the game. So I decided to give this game a try, hoping that because it was a Bethesda game, it would be a hit or a miss game. The result? In the middle really. When the person behind the desk told me a bit about the game, he told me it was a little bit like Enslaved: Odyssey to the West. And he was right: It is a “little” bit like Enslaved. The story goes like this (It’s a rough one so try to keep up). E’lara, an elf huntress, and Caddoc, a human warrior, are mercenaries looking for work. One night, Caddoc has a dream of various events, which he believes to be the future when a few of the dreams events happen in reality. They encounter something called “The Death Stone”, and before they could get a proper look at it, they encounter a woman named Seraphine, who believe it or not, actually contacted Caddoc through his dream. She tells them that she is a trapped spirit, who cannot be free until her body is found. She also tells them to touch the Death Stone, which E’lara was pretty curious and did so even though Caddoc did not want to. The Death Stone allows you to see or hear about a dead person’s past, and will also allow a person to receive magical abilities. E’lara and Caddoc are soon sent on a quest to uncover the truth about the death stone, find Seraphines body, and eventually defeat a demon named Annuvin.

To my surprise, the game actually has multiple endings… I think. It all depends on one thing that you will encounter in the game, however I will not spoil what is needed in order to change your ending, although you may figure it out somewhere in the review. However, throughout the game, you could predict what was about to happen next 80% of the time, and for some strange reason, I just had this feeling that this game would feature spiders and dragons. And guess who was right? One thing I do wish that the developers (inXile Entertainment) did was choose much better voice actors and actually gave the characters E’lara and Caddoc a background. They have no chemistry together, you know nothing about them but their names, and a lot of what they say sound like it is being read from a script (yes, I know it is behind the scenes, but when you make a game, you got to make it sound like they’re not). Speaking of voice acting, it got on my nerves a little when I kept hearing the same one liners over and over and over again from these two characters, although after a while, you do get used to it. However, inXile if you read this, you need to make more of an effort!

Now the game can be played in co-op or on your own. If you want the game to be a lot more fun, I would play it in co-op, but for me, I played it on my own. Now let’s just get this out there before I forget. The graphics? They aren’t the best, and when a character speaks, their facial movement isn’t all that great (and believe it or not, sometimes their faces don’t move at all!). In some cut scenes however, the graphics improve, so you get a sense that inXile spent most of their efforts just on the few cut scenes that actually looked good. Now the gameplay is a little bit like Enslaved. In order to carry on from an area, you and your partner need to help each other in opening doors and gates, and once you are on the other side, there is no going back (so if you miss a collectable of some sort, that’s your fault!). Caddoc’s weapons of choice are melee; however he does carry his own crossbow. E’lara’s weapons of choice are bows, but she does carry a small melee weapon. Throughout the game, you encounter waves of enemies, which can vary from skeletons, to bugs, to wargars, to demons. As you kill your enemies, there’s a chance they may drop an item. Here’s what they could drop:
  • Health Potion
  • Mana Potion
  • Arrows
  • Crystal Shard
  • Regen Vials
Vases may also contain these items, and you can also break weapon racks to see if you can get a better weapon or shield. Crystals allow you to obtain new magical abilities from Seraphine. These abilities can vary from the lightning bolts to fire, as most magical abilities are. If you think everything I have said is rather negative, then there is something which is a little bit more on the upside: Puzzles. Most games have them, and so does this one. Throughout the game, you may encounter “riddles”, which gives you clue on what you need to do in order to solve the puzzle. For example, you may need to set E’lara’s arrow alight so she can light a torch which acts as a key to opening up a wall, or you may need to use Caddoc’s strength to push a wall. At the end of a puzzle, you might find some neat stash, whether it be cash, or better weapons. I will explain what the cash does a little bit later. Like most games, Hunted has collectables, but they’re rather odd ones. One of the collectables are prisoners, in which you will encounter a person being hung by their hands, and you need to use your arrows to cut the rope. Next are certain dead bodies, in which you use the Death Stone to find out how they died, whether it was recent or a long time ago. There are also some small collectables, which I will not go into much detail about or else you’ll be here forever. Honestly, I love collectables, but with the way this game plays out, I don’t know if I would want to go through the game again and find them because they were hidden pretty well, so I must give inXile props for that. Sometimes throughout the game, you will encounter a liquid substance known as “Sleg”, which will give you, let’s say super strength. The upside is that you’re almost invincible. The downside is the exact same thing: You’re almost invincible. While it’s fun that you can take on waves of enemies and barely lose any health, the whole point of defeating enemies is to kill them without getting yourself killed. However, drinking the “sleg” is optional, so if you wish to take on waves of enemies manually, so ahead, but if you just want to get the game over with, drink the sleg to speed things up a little. Finally, there is a map creator in the game. But don’t get too excited, as it’s nothing hugely special. Basically what it is, depending on how much gold you earned throughout the game will depend on what you have unlocked and mess around with, so if you go straight onto map creator, you will basically have nothing to create. However, even when you have stuff, it’s still not a fun tool to use.  When you create a map, you are to choose the “Arena” theme (themes from areas you explored in the game), a characters starting “Pick Up Slot”, the waves of enemies the players will fight (and how many there will be), optional mods that will be in the map, and the players starting equipment. Now inXile, if you wanted to make the map creator a heck load more interesting, you should have made the map creator like Halo forge, where you can mess around with the environment. THAT would have been a lot more fun to have and a lot more interesting. Anyway, once you have built your map, you can either play it yourself or post your map, where other players from around the world can play them. Hunted: The Demons Forge is not a horrible game. It’s far off from that… but at the same time; it’s not a very good game, as it has a bunch of flaws that should have been checked over before the game was even released. The game feels incredibly rushed and it feels quite weird when I find the dead people more interesting that the actual living people. inXile, this game could have had so much potential, and I kind of thing you blew it, I’m sorry to say. If you’re looking for something to play this summer, however, then I would recommend borrowing the game from a friend or renting it. Or you could wait for the price to go down, because although it’s not the best game to play, it’s still a decent enough game to play. Who knows? The game might surprise you.

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About the Author

Some say I should be a video game journalist, others say a video game designer. Shame you can't be both.

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