Published on May 1st, 2011 | by Charlie


Have You Played… – Dead Space

“Have You Played…” is a weekly segment on asking gamers if they have played the game in question. It’s similar to “Do You Remember?”, but it looks at current generation games, no matter what platform they are on (as long as they are also on the Xbox 360)! The segment basically asks you if you have played it, so it gets you involved. If you have not played the game, at the same time, Charlie will give his score on how badly this needs to be played and if it’s for you. The segment is also for games good, or bad, so this segment will either tell you to play a game, or tell you to keep away.


Want to write your own “Have You Played…” to be published on 22 May? For details, click here.


I remember the days when I was a simple gamer. If I bought a game, I would try and get as many achievements from that game as possible. If I rented a game, I would do the same. I decided to rent Dead Space because I had heard it was possibly the scariest game since the original Resident Evils, or since Alone in the Dark. After inserting the disc into my Xbox 360, the first thing I did before I started the game was choose the highest difficulty setting available, because the games I played weren’t as hard as I thought… at first. Oh but then I played the game, and let me tell you, I didn’t even make it past the first level. And no, I didn’t decrease the difficulty, oh no no no. I just stopped playing it like I always do if a game gets too hard for me. A couple of years later, I picked it back up again because I heard many good things about its Sequel. This time I played it on the PS3. I tried it at a lower difficulty and to my surprise, it was easier and I managed to complete it. Huzah! And oh what a ride it was… At first, Visceral found Dead Space as a brand new IP that they hope could become a franchise, but may have failed. I don’t think they knew they would end up making a sequel, have spin-offs, have animated movies based on the game, books, merchandise and so forth.

No, they're not hug- ... You know what, they're hugging!

Set in the year 2508, the USG Kellion is sent out to investigate a stress signal from the USG Ishimura after it had extracted an “artifact” from the planet below from a mining expedition. Once they reach the ship, they accidentally crash, meaning they need to find new transport if they wish to get off the shop. Once they get inside the Ishimura, everything is dead silent, and it seems as if there is no sign of life. You play as Isaac Clarke, a silent protagonist, who joined the investigation because his wife was on the Ishimura when it went silent. After he goes off to fix the power, the rest of the crew (besides Hammond and Daniels who managed to escape) are attacked and killed by strange pinsired creatures. Not only are you trying to find out what happened on the ship, you also need to try and find a way off the ship before you too become victim to these horrific creatures. The entire game is hugely based narratively. As you progress through the corridors, you can pick up audio files which can give you information into the crew’s lives, real time audio files of when they were being attacked, and so forth. Religion comes into the game quite a lot, and if you’re an atheist and are sick of religion in games, not to fear because it doesn’t bug you as much as you think; in fact it’s rather interesting stuff, because it’s part of the story and immerses you into the game from the start. What’s incredibly scary about the game is that enemies can jump out of nowhere at any time. Imagine: You’re slowly walking down a corridor, and you can hear noises all around you. Just when you think you’re safe as a door opens, behind you, you hear a crash and a “BLARGHHH” and an enemy starts storming down a corridor. There’s one other thing which separates this from any other survival horror. For most enemies, whether a human, or the now over exposed zombies, shooting them in the dead usually does the trip. When I shot my first enemy in the head (the main enemies are called Necromorphs by the way), I honestly thought it was dead, but as I slowly walked towards it, it wasn’t and got right back up and attacked me. The way you kill your enemies is to shoot off its limbs. Don’t ask me why, but it’s certainly a great way to kill your enemies, rather than the simple “bang bang bang shoot in head”. With the guns you obtain throughout the game, it’s quite easy to do so.

Ahh the future. Doesn't it look so cool?

Your main weapon is a pistol called the plasma cutter, which shoots a small line of plasma, which allows you to slice through your enemies. You obtain other weapons too and all can be upgraded to increase your guns capacity, the damage it does, the reload speed and it’s charge. You can upgrade your weapons using power nodes which you can find throughout the game, or buy using credits, also found throughout the game. Throughout the game, you are wearing a suit called the RIG Suit, which is quite an interesting piece of clothing. At the back of the suit, it shows your health bar and the lower it goes, the darker the bar gets (of course, this means you are running low on health). In order to replenish your health, you need to find med packs. Using credits, you can also buy upgrades for your suit, which slightly decreases the damage enemies do to you. Want the full effect of Dead Space? Wait until 11PM at night, where everything is dark and everybody else is asleep. From start to finish, there will be moments where to stress out, run for your life, and panic. And that’s if nothing scares you in real life. How badly does this game need to be played? It depends. Would you like a scare once in a while? If so, then this game would be a:

9 out of 10

Dead Space was developed by Visceral Games for the Xbox 360, Playstation 3, Microsoft Windows, and now the iOS. Vote for next weeks “Have You Played…”, which is an Xbox Live Arcade special. (Note: Not all of these are XBLA exclusives) (Before you say “Why not this game”, I had to choose games I have played… YES I HAVEN’T PLAYED SHADOW COMPLEX. GET OVER IT! /cry)
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About the Author

Some say I should be a video game journalist, others say a video game designer. Shame you can't be both.

  • I haven’t and i probably never will play Dead Space, not really my type but you can’t blame me, we don’t all like the same games,

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