It’s hard not to follow the PR storm around Ninja Theory’s reboot of stylish action game, Devil May Cry. Capcom unveiled the reboot of their at Tokyo game show back in 2010, introducing a younger Dante and announced that Ninja Theory were helming the project.
It’s human nature to dislike change, naturally we rebelled against this new interpretation, the hatred Dante had garnered resulted in Capcom declaring the reboot non-canon in veiled hope of pacifying outraged fans. Time heals all wounds, but two years later this negativity still looms over the project like a dark cloud.
Ninja Theory have a track record of crafting excellent titles, explaining why Capcom entrusted them with one of their pivotal franchises, Heavenly Sword and Enslaved were astounding accomplishments and despite their flaws they were both well received. Thus far Devil May Cry is the pinnacle of their wok, as critic’s fire nothing but praise at the reboot.
However site’s like Metacritic tell a far darker story, as users flock online to berate and sully the franchises good name. Despite being released today, many have played enough to award the game a zero, a stark contrast to critics enjoying a second playthrough.
If you’re wondering what caused the disparity, consider the most vocal parts of any community are those with negative opinions, sharing and embracing this depravity with others. David Gaider, a writer at Bioware compared his company’s forums to ‘one of those parties where all anyone is doing is bitching.’
It’s time to decide whether or not to take a chance on DmC, I urge you to embrace change, give the demo a whirl, avoid the negativity, take a risk, and if you hate it that much, trade it in.
We were quick to begrudge Dante’s new look, but it’s been two years and if you’re still directing your negative energy towards Ninja Theory’s work, take a good look in the mirror. I’ll admit I was quick to judge, but it’s about time someone said I’m looking forward to Devil May Cry.