Reviews

Published on August 30th, 2012 | by Cryss

0

Review: Anomaly: Warzone Earth (PSN)

Review: Anomaly: Warzone Earth (PSN) Cryss
Gameplay
Graphics
Storyline

Summary: Anomaly: Warzone Earth showcases a bleak future; the year is 2018 and British troops have still yet to leave Baghdad.

3.8


User Rating: 2.7 (1 votes)
Anomaly: Warzone Earth showcases a bleak future; the year is 2018 and British troops have still yet to leave Baghdad. At this time an asteroid hits the earth signalling the start of an alien invasion; a unique twist on the tower defence genre that despite some minor flaws still manages to excel. Thrown into the shoes of the commander, you are responsible for leading the 14th Platoon through the Anomaly, an unknown force-field forming around the remnants of a crashed alien spaceship. To do this you are equipped with the finest ‘combat suit’ money can buy, allowing you to call forth ‘combat suit deployments’ specializing in both offensive and defensive capabilities. From a top down perspective, the camera follows the commander, controlled via the left analogue stick. The deployment menu can brought up with a quick push of the ’X’ button, allowing you deploy abilities at your current location. You can create a decoy unit or smoke screen, call in an airstrike or patch up damage sustained to your units in the line of duty. You have a finite number of deployments available; topped up through air drops which can be collected off the map. On the casual setting you will have surplus remaining; a stark contrast to the harder difficulties where knowing when to utilize or save a deployment can be the difference between mission success and failure. Gameplay takes center stage, with most missions allowing you to build your squad with the funding available. Whilst you have a small selection initially, the choice of vehicles expands throughout the campaign. Emphasizing customization in a convoy that can consist of 6 units, you will often settle for tried and trusted combinations, making certain units redundant by the campaigns end. The most difficult missions begin with limited funding meaning you will start the mission underpowered, forcing you to utilize combat suit deployments and having the commander draw the attention of enemy turrets. Each mission throughout the campaign is unique, with either the introduction of new units or enemies. This is also achieved through the inclusion of unique mission parameters that may result in you sprinting to an objective, escorting a unit or removing certain enemies from the battlefield, preventing the game from becoming stale. The story certainly lacks polish; moments of dialogue are truly cringe inducing. The general, who briefs you on upcoming missions and serves as a support character throughout the campaign, is bland and generic. You identify most with the commander, due only to the fact the camera is centered on him. The only other main character is the enigmatic professor Sharpe, a self-proclaimed expert on the attacking machines. Excelling graphically, the war torn Baghdad comes to life as fire’s rage and swaying palm trees stand defiantly amongst the rubble of collapsing buildings. In contrast the technically advanced Tokyo is a mesh of sky-rise buildings and deep blacks, bearing the brunt of the alien invasion in better stead. Unfortunately the world feels flat; rubble and fire prove to be no obstacle for the commander, who makes short work of walking through the vehicles in your convoy. Whilst playing the campaign you unlock the Baghdad and Tokyo ‘Mayhem Modes’ putting your strategies to the test in intense sessions. The frequent checkpoint system that litters the campaign is notably absent here, emphasizing a need for a solid strategy, good team build and dash of luck. The mayhem modes specialize in gambling your time and where it succeeds in creating tension, a bad turn of events can result in inevitable frustration. Those of you looking to take the fight to the machines with a friend will not be disappointed, featuring a local co-op mode that allows two players on the console. The game divides up the responsibilities; one player building your team whilst the other plans the route. Combat suit deployments are split equally, with lost deployments replaced by power ups that are used in conjunction with your partner to increase the abilities effectiveness. Anomaly Warzone Earth is a fantastic title for tower defence fans looking for something that breaks the mold. Gameplay and strategy take the forefront; consolidating what is otherwise a lax storyline. With a sequel on the horizon and success across PC, iOS and the Xbox Live Arcade, it’s about time that Anomaly: Warzone Earth found a home within PlayStation Network.

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